a calming, minimal puzzle experience.

Micture was created because I wanted to follow an unexplored fascination I had about abstract and minimal shapes, as well as create a game on my own with a short and simple playthrough. The game has elements of architecture (brutalism and modern inspirations) and minimalism. It's focused on calming and steady gameplay.

After looking for inspiration and finding a lot of it in architecture and citylike environments, I started making photos about structures and compositions myself. Aside from a direction for the game, this hobby quickly grew into an Instagram collection as well.

At the moment, development on Micture is on hold. There's still too many good ideas for the game to just stop working on it, but we're back to the drawing board for now. In the meantime, you can download a prototype here.